//获取离我最近的目标
TActor* GameScene::GetRecentTarget(AttackTargetType type/* = attMon*/, bool noBOBO, bool noNPC, bool noStone)
{
TActor* result = nullptr;
TActor* cur = nullptr;
int disMin = 99999999;
int disX = 0;
int disY = 0;
//不找NPC 不找宝宝 不找卫士12 不找死亡目标 不找自己 //m_wAppearance71弓箭护卫
for (int i = (int)m_ActorList.size() - 1; i >= 0; i--)
{
cur = m_ActorList[i];
if (!isEnemy(cur, noBOBO, noNPC, noStone))
{
continue;
}
int btRace = cur->m_btRace;
if (type == attMon)
{
if (btRace == RC_PLAYOBJECT || cur->m_nMaster != TInt64() || cur->IsNameWith("练功师"))
{
continue;
}
}
if (type == attHum && btRace != RC_PLAYOBJECT)
{
continue;
}
disX = cur->m_nCurrX - g_MySelf->m_nCurrX;
disY = cur->m_nCurrY - g_MySelf->m_nCurrY;
if ((disX == 0) && (disY == 0))
{
continue;
}
int dis = GetDistance(cur->m_nCurrX, cur->m_nCurrY, g_MySelf->m_nCurrX, g_MySelf->m_nCurrY);
if (dis < disMin)
{
//logIt("%d", dis);
result = cur;
disMin = dis;
}
}
return result;
}
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